AI Insights · Timothy · October 2025
Top Shopping Games Performance in Australia, Q3 2025
Explore the performance of top shopping games on a unified platform in Australia for Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the top shopping games in Australia showcased diverse performance trends across downloads, revenue, and active users. This analysis, powered by Sensor Tower, provides insights into the market dynamics of these popular games.
Goods Puzzle: Sort Challenge experienced fluctuations in weekly revenue, peaking at approximately $18.7K in early July before a gradual decline to around $14K by the end of September. Downloads saw a similar pattern, with numbers rising to 14.9K toward the end of the quarter. Weekly active users steadily increased, reaching about 64.2K by the last week of September.
My Supermarket Simulator 3D® showed a decline in revenue from $2.4K to around $1.6K over the quarter. Downloads followed a downward trend, decreasing from 3.2K to 2.1K. The game saw a reduction in active users, starting at 18.7K and ending at approximately 13.4K.
Goods Triple Match: Sorting 3D demonstrated a robust increase in weekly revenue, starting at $221 and climbing to $2.3K. Downloads surged from 1.7K to 3.4K, while active users also rose significantly, reaching 9K by the end of the quarter.
Shoppin' Drop - Hole Puzzle showed an increase in revenue towards the end of the quarter, peaking at $1.6K. Although downloads were low, peaking at 853 in the first week of July, there was a notable rise in active users, reaching 972 at the end of August.
Supermarket Tycoon 3D experienced variable revenue, with a high of $1.2K in mid-July and a decline thereafter. Downloads were modest, with the highest at 830 in early July. Active users remained stable throughout the quarter, ending at around 543.
For more detailed insights and data, visit Sensor Tower.